Alien Reform

Alien Reform

Alien Reform is a 3D survival shooter game. It is a game that has a level system, and the aliens get stronger at each level.
There are 6 different maps. These maps change every 12 levels. Before each level change, there is a "FULL BOSS" battle. All aliens are mighty, and you have to destroy them to move to the new map.There are 15 sci-fi weapons; these weapons can be purchased and upgraded with in-game currency. Powerful weapons are required to destroy powerful zombies. You can also blow up aliens with the "Bazooka". Enter the rating in the "daily ranking table" with the "daily XP's you have obtained. Buy new heroes with the "Gold" that you get in this table, which is reset every day.

Alien Reform: Game Instructions

WASD = move
Left-click = shoot
Right-click = switch camera
U = bazooka
R = reload
C = crouch
1 2 3 = switch weapons

What Makes This Game Fun

'shooter game', 'free ayn games', 'action games'

Is there any blood shown during gameplay?

Yes, Alien Reform has blood scenes or references.

What genre best describes this game?

This game can be found in the Casual, Shooter genre.

Who is the developer responsible for bringing this game to life?

This game was developed by a specific developer, AYN Games.

Which underlying platform powers this game's mechanics?

This game runs on the WebGL development platform.

What age groups would enjoy this game the most?

The best age range to enjoy this game is Kids, Teens, Young Adults, Adults, Seniors.

What terms are used to tag this game?

The primary tags linked to this game are alien, explosion, guns.

Are there any violent or cruel actions in the game?

Yes, Alien Reform has elements showing cruelty or harm.

Is the game mobile-friendly for iOS and Android devices?

Yes, Alien Reform is optimized for mobile play on iOS and Android.

Which gender does this game specifically appeal to?

This game is more suited for Male & Female.

Would this game be suitable for kids to enjoy?

No, Alien Reform does not have content suitable for kids.
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